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Gaming with a visual disability

This is an article about visually disabled gamers written by Richard van Tol and me for the project Game Accessibility. It can be used as a very basic reference to gain understanding of the properties...

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What blind gamers want the industry to know

This is a document Richard van Tol and I compiled in 2006 for the GDC’06. If you’re into the experiences of blind gamers, in relation to regular video games, it can be an interesting read. There are no...

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Audio-only menus

This post is about an old thesis written in 2002 for the Utrecht School of the Arts, School of Music and Technology.[1] It contains guidelines for the usability of audio-only menus. It’s written in...

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Ever wondered how blind users use the iPhone 4s?

It’s been a while since we’ve seen an accessibility-related post here…but I came across this great video. you should see. Have you ever wondered whether blind users can use the iPhone and how that...

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Designing for a blind target audience

Some pointers for those who are about to develop for a visually disabled target audience. My main tip: ask your users, they are the best experts on what they need or do not need! AudioGames.net...

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Blind Games – The Next Battleground in Accessibility

Blind Games – The Next Battleground in Accessibility! Today appeared an article about blind gamers and audio games on Polygon.com! Not only is it a great article (written by David Moss) but it is also...

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